ZZ Sinister Secrets of Saltmarsh

Welcome to the Desolate Coast!

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For the last several weeks, the mysterious notice has hung on the signboard outside the Horned Man Inn, while other copies were distributed by bards and heralds to nearby towns and even further abroad. No one had ever heard of this Master Salinmoor, though folk throughout the district had heard sinister whispers about the haunted house of Saltmarsh. Speculation was running high, especially as the day approached.

Well, today was the day, and all manner of strange, foreign folk could be seen in the normally quiet town of Burle. The Horned Man Inn, the most popular public house and normally the beating heart of the town, should have been full nearly to bursting. Instead it was eerily quiet, as the farming folk kept their distance from the swaggering bravos and brazen adventurers who were sure to swarm the town. Fathers kept their daughters locked up tight, and mothers urged their sons to keep away from the dangerous men, and so Burle seemed like even more of a sleepy backwater than it actually was.

The Horned Man itself was quite ready for a brisk business despite the depressing turnout so far. A great table had been set up opposite the bar, near the grand fireplace, where the mysterious Master Salinmoor could hold court when he arrived. Yet that august personage was not yet in sight, and the barmaids stood by with very little to do, enjoying the tranquility while it lasted.

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Entering the Haunted House

After arriving at the Haunted House, the party found the front door locked and were unable to open it. Instead they went around the back, past a dark, forbidding well, and Artemis unlocked the back door with his thieves’ tools. As soon as they stepped inside, haunting laughter filled the air, seeming to come from the house itself. Then they were assaulted by goblins, which they killed after a brief skirmish.

A quick sweep of the house revealed that the ground floor and upper floor were mostly empty and in very poor repair. Artemis discovered a man tied up in one of the upper bedrooms. He told the man to stay put until after they finished clearing the house, but as soon as his back was turned, the man threw off his false bonds and attacked Artemis with a poisoned dagger. The fight could have gone poorly, but Artemis was quick and the others were waiting out in the hall. The assassin was quickly laid low, but Navi was nearly felled by the poisoned blade.

When the party descended the back stairs into the kitchen, they were able to make short work of the centipedes inside, but not before Bran was bitten and fell into a deep sleep. Terevan volunteered to watch over her while the rest of the group inspected the house.

After clearing the kitchen, drawing room, and west wing, the party recovered 14 books, three of great value to a wizard. They also found 2 mysterious vials of a rose-colored liquid and a magic ring, which they gave to Terevan. They also found stairs leading into the attic and the cellar, and screams were heard coming from down in the cellar.

Everyone may advance to 2nd level before next week’s game. Terevan gains a Ring of Protection, granting +1 to AC and all saves.

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